For starters, the pacing and game speed was way to fast, which in turn made a lot of the kills feel like they were based on luck rather than skill. While still a good game, UT 2003 did have some problems.
Developer Digital Extremes has really done a great job in getting back to the classic game play that made the very first Unreal Tournament so addictive and ensured that UT 2004 is not just a upgraded version of UT 2003. Speaking of Assault, that mode also makes a new upgraded return in '04, but that’s only scratching the surface.
This new mode was called Onslaught, and that mode alone was what got me hooked on Unreal all over again, just as the classic Assault mode got me hooked way back on the very first Unreal Tournament. Upon playing the well-received demo, I got my first go at this new Unreal with vehicles and came away (many hours later, I might add) very impressed. As the release date neared, however, that started to change! From early on, Epic said that they would be working vehicles into the mix for 2004, but I never really understood how they could incorporate them into a fast-paced death match shooter like Unreal and make them work. With hot-looking new single player games like Far Cry and Doom 3 on the way, and the sequel to the king of online multiplayer Battle Field Vietnam also set to release at the same time as Unreal Tournament 2004, I really was not too hyped for this latest edition to the Unreal series. After the average Unreal Tournament 2003, my level of interest (as well as many other gamers) was not that high for UT 2004.